Hello everyone and welcome back. Continuing our look at Fantasy Flight’s X-wing game we’re starting with Wave 2. Today’s ships are incredible similar, but are used differently by opposing sides. The A-wing and TIE Interceptor were released on February 28, 2013. Both are light, speedy, and made their first appearance in Return of the Jedi. They are the first ships to have the Boost Action, which allows a ship to move forward either 1 Straight or 1 Bank. It can help line up a shot or get a better position for the next Movement phase.
The A-wing has 2 for all stats except 3 Agility, the Focus, Evade, Boost, and Target Lock Actions, and a Missile slot. It’s very maneuverable with many Green (easy) maneuvers, including straight forward 2 to 5 and all the Speed 2s. The only Red maneuvers are Koiogran Turns at Speed 3 and 5. You can use it as a blocker; a quick cheap ship that moves early to try to force your opponent’s movement. Or as a quick strike, blasting important targets and then retreating. It’s the quickest, lightest Rebel fighter that plays completely different from say a Y-wing.
In-universe the Interceptor is the next generation fighter designed to replace the TIE Fighter. In-game it has a 3 for all stats except the 0 Shields, a move dial close to the A-wing, and is otherwise pretty close to the basic TIE including Barrel Roll Acton. Three base attack make it a heavy hitter for the Empire, with the right pilot and moves it should be avoiding return fire. That’s probably why Turr Phennir is my favorite pilot; he can fire and then (in theory) Barrel Roll out of the enemy firing arc. The downside is the higher point cost: the cheapest Interceptor, the level 1 Alpha Squad Pilot, costs the same as current top TIE pilot Howlrunner.
Both ships take a fair amount of skill and can die due to misplacement or lucky hits. I prefer the A-wing and not just because I’m a Rebel Player. It’s slightly tougher, has a few more tactical options, brings something new to the Rebels and then the pure sentimentality over it’s role in the movies. The A-wing comes with four pilots to the Interceptor’s six, both have various Upgrade cards and all the tokens you need for that ship. For the Interceptor, practice with TIE Fighters first. Each Booster pack cost around $15. I recommend against buying multiple Interceptors because of a bigger expansion pack released in 2014. Before I talk about Imperial Aces I need to at least finish Wave 2, maybe Wave 3. Spoilers: I plan to finish Wave 2 next week. See you then.