Far Cry has seen plenty of iteration since the series originally debuted back in 2004, but Ubisoft is taking the brand where no previous installment has before: The Stone Age. Part of what makes a series interesting is how developers are able to connect dots back to past or even future iterations of a franchise, and in a subtle way, Far Cry Primal will pay homage to a fan favorite.
After Far Cry 3 was released in 2012, Ubisoft followed that up with a unique spinoff title called Far Cry 3: Blood Dragon. The game was beloved by fans and turned out to be quite a pleasant surprise, so it makes sense to have some sort of way to hint at the very unique title in Far Cry Primal.
“Yes, there are a few Easter Eggs that we have put into there. As an example, if you are looking around and you find a cave where there is a skeleton of a Blood Dragon from Far Cry 3: Blood Dragon,” Far Cry Primal Creative Director Jean-Christophe Guyot told byteclay.com.
Primal is certainly hoping to be a breath of fresh air for the long-running series, but it won’t be in the same way that Blood Dragon was. With the prehistoric setting, the elimination of guns and introduction of beast mastering, Primal has the ingredients to be something pleasantly different.
Ubisoft had to make changes to a few of the game’s foundational elements, such as AI. This was a result of there not being any guns in Far Cry Primal. The elimination of guns should change up the Far Cry formula for players quite a bit.
“It’s always a difficult balance between changing too much and not enough. I think removing the guns from a Far Cry game is great and it made us change a lot of aspects of the game. Just because we have systemic gameplay though, doesn’t mean it’s the same systemic gameplay,” Guyot said.
Far Cry is known for helping players create those crazy, unexpected moments and in order for those to happen, it has to be a combination of a player’s imagination and how the AI reacts. Ubisoft told us they have made adjustments to how the game’s AI enemies will behave, both in the context of human and animal enemies.
As Guyot alluded to earlier, there certainly is a fine line between creating changes in the Far Cry formula and completely changing up its aura all together. Guyot talked about how the development team wanted to recapture, in a different setting, what a Far Cry game is.
“We also really want to recapture the essence of a Far Cry game, which is being able to approach a lot of situations in anyway you want. There should be a lot of tactical freedom. It’s an interesting refresher in order to make sure it’s not exactly the same game, but we also want to make sure it feels like a Far Cry game,” Guyot said.
Far Cry Primal is set to debut this coming Feb. 23. The game will be launched for the PS4, Xbox One and PC.