Hype and anticipation are two words that are usually tossed around when speaking about upcoming games, and perhaps no game has embodied those terms like Tom Clancy’s The Division. If it were possible to measure hype and anticipation, it’s easy to imagine this game’s graph would resemble that of a roller coaster at a Six Flags theme park.
There have been plenty of ups and downs along the road to the game’s incoming March 8 launch date, and after we have all played the game, hopefully each of us will be able to say that is was worth the wait. In case you aren’t aware, Tom Clancy’s The Division was originally revealed at E3 2013, months before the PS4 and Xbox One were even launched, and ambition eventually forced the game to be pushed back several times.
However, the delays are behind us, the game’s beta begins tomorrow and Tom Clancy’s The Division will finally launch in a little over a month from now. It goes without saying that millions of people have been waiting for this game, just ask the incredibly passionate community of followers it has, like MarcoStyleNL, The Division World or The Division Zone, who all seem to have covered every drop of news since 2013.
Millions are waiting for this game and no one knows that better than Tom Clancy’s The Division Creative Director Magnus Jansén. He’s well aware of the game’s situation, but stated his pride in how far the game has come since 2013, especially when considering the “design challenges” Massive Entertainment has faced.
“Considering the multiple firsts that we’re sort of doing with [everything], I think it has been fairly quick. I’m very happy with where we ended up and with the pace in which we got there, considering the design and technical innovations that were done,” Jansén told byteclay.com.
Intrigue is one of the words that comes to mind when thinking about The Division, after all that’s what caught the eyes of millions of people a few years ago. A present day, open-world setting with a realistic canon, dense and detailed city, all wrapped around an RPG context? Even close to three years later, that still sounds intriguing.
One of the most unusual aspects of Tom Clancy’s The Division has to be the game’s PvP/PvE multiplayer environment known as the DarkZone. While gamers will have their own overall progression, the DarkZone will introduce players to a separate DarkZone rank that will be essential to their multiplayer experience.
Jansén said the DarkZone isn’t just located at the center of the game’s world map, but it’s also “at the center of our story.” By now you know the DarkZone is a “lawless space” where the rules that govern Division Agents outside of the DarkZone quickly vanish into the chaos and uncertainty that exists.
As you’ll see when you step into the DarkZone, your DarkZone rank seems to rise faster than your overall progression does. One of the reasons for that is even though your rank can rise, it can also decrease. Although there is risk when entering this place, there are also great rewards. “With your DarkZone rank and currency, you’re able to buy [gear] that you can only get through your DarkZone accomplishments,” Jansén said.
Going Rogue is the ingredient that creates the uneasiness in this place, but Massive Entertainment believes they have developed a system and structure that will act as a white blood cell whenever a player gets too disruptive. “We wanted the DarkZone to be for the player, so what will happen is if you kill a lot of other players and if you’re a really, really bad person, the longer that [Rogue Status] timer [will] be and you will have a bounty on yourself. Other players in the area will be notified of ‘hey here’s a bounty, go put down this bad person.’ This makes [the DarkZone] self-policing and self-balancing,” Jansén said.
You may be sitting there thinking you’ll just be better than other players, and will always be able to escape the forces that a bounty brings upon you, but Jansén insists “you’re not going to survive forever.” Those who manage to bring down a Rogue agent will be rewarded with both new gear and a bounty of XP. “You’re playing a dangerous game when you’re Rogue.”
Finally, Tom Clancy’s The Division will be set in Midtown Manhattan at launch, though there is always the chance more boroughs of the city can be added later on. From what I’ve seen of Manhattan, there is plenty for gamers to sink their teeth into, not just on the street, but also inside, on rooftops and underground.
“For Tom Clancy’s The Division we are going with Midtown Manhattan. It is because of the 1 to 1 re-creation and the way the pandemic has [happened]. Basically, everything has been hit and there are no more resources because everyone tried to get out. There is no more gasoline in the cars, there is no traffic, you’re on foot. With the level of detail we have, doing Midtown Manhattan is a huge open-world experience and more than enough to sink your teeth into. It is a very sizable open-world game,” Jansén said.
At last, on March 8 we will have come to it: the launch of Tom Clancy’s The Division for PS4, Xbox One and PC. Until then, people, who are fortunate enough to acquire a code, will have to settle for this weekend’s beta on all three platforms, kicking off with Xbox One’s beta tomorrow.