Let’s face it, DLC is something we most likely will always have to deal with in gaming. DLC can be a positive way to extend a game’s core experience, but then again, it can seem downright devious at times. When I think of a game that is taking a questionable approach with DLC and one that has the idealistic approach in mind, I think about Star Wars Battlefront and Rainbow Six Siege, respectively.
On one hand, you have the online multiplayer shooter Star Wars Battlefront, a game that is going to be delivering fans four expansions over the course of the life of its Season Pass. Content in these expansions will range from new maps and modes to new weapons and vehicles. Gamers who wish to experience the core elements of the content, like new modes and maps, will need to cough up a whopping $50 for the Season Pass. That’s how one game is doing DLC.
Now let’s shift our focus to the other side of the coin and take a look at the online multiplayer shooter Rainbow Six Siege. Last month, Ubisoft detailed how things will work with the game’s upcoming DLC and Season Pass. Unlike Star Wars Battlefront, Ubisoft has made the refreshing decision to give out all new modes and maps to gamers for free. So even if you don’t purchase the game’s $30 Season Pass, you will still gain access to new modes and maps at the same time as people who have the Season Pass.
Ubisoft stated they did not want to split the Siege community with maps and modes for Season Pass players and none for the rest. Additionally, when you compare this to EA’s election to charge gamers for new maps and modes, it’s clear which publisher has the community in mind when it comes to DLC for their respective game. Ubisoft obviously wants to keep Rainbow Six Siege’s community together and they are taking a cost to do so by not charging people for new maps and modes.
It remains to be seen just how the content that is coming in Battlefront’s Season Pass will ultimately flesh out the experience and it’s even possible that the DLC could weigh in equally with the amount of content that was in Battlefront the full game. The price of the Season Pass is egregious and it is hard for anyone to not understand why fans would question the amount of content in Battlefront the full game, compared to its Season Pass.
This all isn’t to say that it’s okay for Siege to have DLC and it’s not for Battlefront because it absolutely is both EA and Ubisoft’s prerogative to run DLC how they wish. The difference between the two is one company that seems to be creating DLC for pure financial gain and a company that is generating DLC to make the game better for everyone as well as money.
DLC is an inevitable part of the AAA gaming industry, however, between Rainbow Six Siege and Star Wars Battlefront we can see the companies with similar, yet drastically different pictures of how DLC should be handled: one with the fans in mind and one without.