In the landscape of shooters, there is quite a lot of variety to choose from and you most likely know many of the biggest franchises out there today. Boss Key Productions is in the process of bring their brand-new shooter LawBreakers to PC, and things are looking like a hell of a lot of fun from what I’ve played thus far.
During my time with the game, fellow journalists and I were shown Boss Key’s take on capture the flag known as Overcharge. In the mode Overcharge, teams must work to charge up the battery to 100 percent at their respective base. Each time it is charged, regardless of the side it is on, the overall percentage gets it closer to 100.
When the battery has been completely charged, each team must keep the battery at the charging station for 20 seconds and if they do, they are awarded a point. It’s best two out of three, so the first team to score twice wins the match. Matches can last around 20-30 minutes if competitive and possibly longer or shorter.
Overcharge is an extremely fun mode to get into and will require teamwork and communication. With the time elements of the 20 seconds as well as the charging being in place, Overcharge presents a massive amount of possibilities for gamers to experience some incredible finishes.
For example, my team and I were tied 1-1 and the opposing team was charging down their 20 seconds. We were on the assault and with a few enemies left around the battery; I used my hero ability and smashed the remaining foes. As we were about to make a move to take back the battery, time expired and we lost the match. It was quite the thrilling end, and there were plenty more to choose from.
The map we were shown was known as Grandview, and it was a very enjoyable location to play at, with varying verticality and extremely fast-paced gameplay. Some parts of the map are grounded in regular gravity, but then when you step into another part of the map, gravity disappears and you can float through that part of the environment. An example would be the middle part of the map where the battery starts off at the start of each game and after each point is scored.
This dynamic creates some incredible gameplay moments and is really fun to see what sorts of tricks you can pull off. A nuance that was mentioned to us was that when floating through a zero gravity area, you can shoot behind yourself and that’ll speed up your characters movement through the environment.
If you continue your velocity into the gravity-based areas of the map, you will enjoy a temporary burst of speed. With gameplay being so fast-paced, it’s important to know the effects of the world around you and the results your actions can produce.
Grandview had a similar base setup where players could charge up the battery in a room that had a higher level to it. There were many entrances and ways to gain access to each base, which made it so all players had to be on their toes at all times.
Each side had several healing stations where you could stand in a healing area and recover lost health. Health count is dependent and varied based on your class choice, so it is something to always monitor or keep an eye on.
LawBreakers is an incredibly fast-paced first-person shooter, and gamers undertake one of four (more should be added later on) roles. The classes they have to choose from are Assassin, Vanguard, Titan and Enforcer, and each of them has different abilities and weapons. It’s Law versus Breakers, gang versus gang.
If a team so chooses, they can all play as the same class, but you’ll most likely want to vary things up. This is when part of the game’s choice and strategy comes into play. Since each character has unique weapons and abilities, you’ll want to coordinate with your team.
The Assassin tends to move faster through the environment but is more melee focused, while the Enforcer has high damage weapons, but moves much slower. The Titan has very powerful ground attack abilities to take out enemies quickly, and the Vanguard can zoom through the environment with its boost.
I primarily played as the Vanguard because of the ability to boost through the map and the powerful strike ability, where when activated, sends the Vanguard into the air and then slams down on top of the selected location to deal out damage to any enemies within range.
There wasn’t much customization that we were showed, as Boss Key will address how that and progression will work at a later date. Customization sounds like it will definitely be a part of the game, but progression could be an interesting concept.
While a lot of other variables will weigh into whether or not this decision is made, I can absolutely see LawBreakers not having any sort of progression system, from a leveling standpoint like Call of Duty’s progression. I’m not sure the game needs any sort of numerical progression, as it could instead just rank players by rookie, pro, expert, elite, etc. and get away with that just fine.
If divisions were put in place to further specify each rank, then that sort of progression really could work well for LawBreakers. No specifics were given as to how many modes or maps will be put into the game, but you can imagine that since it’s a multiplayer game, those features will be things that are constantly updated.
Future maps that were named are the locations Rushmore Station and the Mammoth Outpost. All maps will be set in America, specifically the Western United States, as told by Cliff Bleszinski himself. We’ll find out more about how the game will be expanded in the coming months.
Early impressions of LawBreakers are a fast-paced shooter, with dynamic gameplay elements, a unique twist on a common multiplayer mode and a whole hell of a lot of fun. I’m very interested to see how this game grows and know the LawBreakers community that emerges will be too. LawBreakers should hit PC sometime this summer.