Ratchet & Clank was first released on the PS2 back in 2002, but the debut iteration has new life with tomorrow’s upcoming release of Ratchet & Clank for PS4. With nearly 14 years separating the release of the series’ first game and tomorrow’s PS4 game, it was an easy decision for Insomniac and Sony to make as to whether or not they should rebuild the game for PS4.
Those who played the first Ratchet & Clank game will surely recognize the incredible differences between the PS2 version and the PS4 version. The studio went beyond the call to make this new Ratchet & Clank something special and they indeed have. Insomniac Community Manager James Stevenson spoke about some of the things the development team did to help bring Ratchet & Clank to PS4.
“We knew we wanted to retell the origin story and we knew the film would introduce some new plot elements, so we knew we had to go back. If you think about the 2002 Ratchet & Clank, that was a game that was very crude in terms of Ratchet standards…That was our first time out and we’ve iterated a ton since then. Back then you couldn’t straffe, the weapons didn’t level up, everything was a gadget technically, I don’t think they were called weapons, the enemies were completely different,” Stevenson said.
Gameplay is a bit different from the original Ratchet and you can see just how with the things Stevenson mentioned as well as the new cutscenes that have been added. While so much of the first Ratchet has been remade for the PS4, the same personality and humor the series has always had was not been changed.
Controls were an item that Insomniac Games wanted to fix a bit and the scheme in this new game is far more simple to learn. Stevenson discussed controls as well as how there was no other option but to rebuild Ratchet & Clank for the PS4.
“So in this game, just updating the modern Ratchet controls means we basically had to modernize the entire thing to make it all work. There’s just no way to remake Ratchet & Clank and make it feel like a modern Ratchet & Clank. If Ratchet can straffe and shoot normally, the enemies have to be completely different and all of the setups have to be reworked…We didn’t import the old game or anything like that. We rebuilt all of the levels, assets and there’s some brand-new planets and brand-new weapons and enemies [and more],” Stevenson said.