We are all people who learn from our previous experiences and in any creative art form, doing so is essential to evolving and moving forward. Video games are beasts that move forward while look behind, and the developers at DONTNOD are in the process of moving forward with their next project, Vampyr.
The upcoming “semi open-world” RPG Vampyr will be yet another opportunity for the studio to explore new and interesting narrative concepts. They explored some interesting themes quite effectively with their 2015 game Life is Strange, and its begs the question of what did DONTNOD learn from Life is Strange that can help them with their next project Vampyr?
“DONTNOD is still a young studio and we learn from each project. We have learned from our mistakes, and from our successes. We know we have a natural affinity with storytelling and strong narrative structure. Both our first projects were about choices and consequences, and we are still improving our ways to deploy such challenges for the players through our projects,” DONTNOD Narrative Director Stéphane Beauverger told byteclay.com.
The first two games made by the developer were Capcom’s Remember Me and Square Enix’s Life is Strange, and this next game will be published by Focus Home Interactive. What’s been great about DONTNOD’s projects is that each has been different from the last, and Vampyr definitely seems to be following the same ideal.
For those who had the opportunity to experience Life is Strange, you know about the game’s branching dialogue and its emphasis on choice. Vampyr will be embracing the cause and effect element of choice, however, it will be handling branching dialogue a bit differently than what we saw from Life is Strange.
“Yes and no. Yes, because the player will often have to make choices and final decisions through the dialogue. No, because Vampyr is a semi open world action RPG, with much more freedom of movement and exploration than Life is Strange. As such, the player is less driven by branching dialogues,” Beauverger said.
Even though Vampyr will be using some different strokes with its narrative, story and dialogue will be essential in the tale DONTNOD wants to tell. Vampyr is scheduled to launch sometime during 2017 for the PlayStation 4, Xbox One and PC.