DONTNOD Entertainment has produced two very different, very unique franchises in Remember Me and Life is Strange, and the next one they are creating will certainly follow the same path. Vampyr is the new brand the studio is creating and it seems like it could standout as much as their first two games did.
Vampyr is an RPG that is slated for launch sometime next year, and like Life is Strange’s choices presented plenty of meaning for players, Vampyr sounds like it will be delivering the same. Stéphane Beauverger, who is the narrative director, discussed the sorts of decisions gamers will make in Vampyr, both small and large.
“You will have two levels of decisions in the game. For the high level storyline, you will have to face some decision as a vampire and as a doctor, the hero is still a doctor who tries to save lives, but is also a vampire who has to kill sometimes. You will have to [make] decisions that impact at a regular moment throughout the game.
“On another level, each time you speak with a citizen you can decide to kill him or to spare him and that’s another layer of decision, but all of them will create the end of the game. All of the consequences will be mixed to propose to the player what will be the end of his fate,” Beauverger told GR.
Games that place the element of choice into the hands of the player tend to shake out some of the most memorable moments and experiences. When a gamer can point to something they did and say it’s their own, that is when a game is onto something special.
Temptation will be part of the decisions gamers make. Temptation can be found in the incentives for players to kill, as doing so will make them stronger. Vampyr seems like it will be asking players to weigh the cost-benefit when deciding to take a person’s life or not.
“You can kill everyone to get stronger quickly. You can also decide to kill no one if you want. We want the players to really choose what to do. They have the ability to take lives, to become more aggressive and dangerous. It would become easier to fight other vampires they will meet, but if you want play as a humanist vampire who tries to stay on the good side of damnation, [you can]. It’s up to you really,” Beauverger said.
From what DONTNOD said about playing through as a vampire who doesn’t try to kill people, it may be a bit harder versus if you play the deadly way. It’ll be interesting to see how choice and everything comes together when Vampyr releases for the PS4, Xbox One and PC next year.