Ubisoft recently finished up its Tom Clancy’s The Division closed alpha for certain gamers on Xbox One and the next step for the game is its beta during the early part of next year. Before we turn the calendar to 2016, however, some new information surfaced about a variety of features concerning Tom Clancy’s The Division today.
In a new podcast, Ubisoft spoke about things such as the value and appearance of your character’s backpack, if weapons will need to be repaired, sidearm ammo, legendary weapons, cooldowns, med-kits and contamination levels throughout the world of Tom Clancy’s The Division. Game designers on The Division, Marcus Rosengren and Matthieu Desisle, shed light on these topics starting with the game’s backpack feature.
“The backpack is skilled-based, so we’re going to try to always give it a skill bonus. When it comes to the different gear types, they have a pool of bonuses, all of them, but it’s different depending on which gear type it is. For example, you can get skill power not only from the Electronics attribute, but you can also get it free as a separate bonus on gear. The backpack is one of the few item types that has that bonus,” Rosengren said.
Desisle elaborated further on how appearance will play into your backpack. “When you play the game, you can see that your skills are attached to the backpack, so the theme for the backpack is skills. It’s going to boost everything that is related to skills. There is a visual representation of your skills on your character’s backpack,” Desisle said.
Gamers who are looking closely enough will be able to see the types of skills other players have equipped, which will be important for how you attack certain players in the game’s PvP Dark Zone environment. Folks wondering whether or not their equipment will have to be repaired if damaged will be glad to know that you will not need to do that. Sidearm ammo will be infinite in the final build of the game, as indicated by Desisle.
Rosengren said legendary weapons are as randomized as any other item in the game, and that the only difference would be additional abilities or attributes, like you would expect. There are not a finite amount of legendary weapons in Tom Clancy’s The Division, and from how it sounded, weapons may be procedurally generated though that is unconfirmed as of now.
They also said cooldowns for something like a grenade are still being decided on, but as it stands right now, there are not any cooldowns for grenades in The Division. “Right now, we’re not using cooldowns as a solution,” Desisle said. He continued by saying when a med-kit is used, it takes time for players’ health to regenerate and if they take damage during the regeneration period, that will interrupt your health regen.
There are one to four contamination levels in the world and these areas are not just found in the Dark Zone, but in other areas of New York City as well. You will have to have a certain type of gas mask to enter these areas and if you don’t, Ubisoft said players will die within 10 seconds of entering the contaminated area.
Gamers await more information on when exactly the game’s beta will kick off during the early part of next year, but given the fact that the holidays are just around the corner, don’t expect to hear anything before the end of 2015. Tom Clancy’s The Division will launch this coming March 8 for PS4, Xbox One and PC.