One of the most intriguing games of 2016 is undoubtedly No Man’s Sky and that rings true for a number of reasons, the largest of which is the sort of ambition Hello Games has for the project. Intrigue is something you can find in many places in this industry, but a great game, now that remains to be seen if No Man’s Sky will be that.
When you hear Hello Games’ Sean Murray talk about the experiences he’s had, it’s hard not to connect with his and the studio’s sense of purpose on this project. He discussed the role Joe Danger, the studio’s first project, played in helping get Hello Games to where they are now, creating No Man’s Sky, as well as the tone he heard from folks who responded to the devs at Hello Games when they decided to go out on their own.
“[Joe Danger] was definitely a stepping stone and we said that at the time, like we said it to each other at Hello Games, we’re like, ‘we’re going to do this in the aspiration that we would do something much bigger.’ When we left our jobs and there was four of us, I was sort of trying to convince the guys to sort of leave their jobs (laughs)…So the idea of leaving, when I left [the reaction was] like, ‘What are ya going to do? You’re going to make a game? Who is going to buy it? Are you going to sell it on your own site?’ That kind of thing, that was the attitude.
“So yeah, I was trying to convince the guys to leave and that this is a good idea and I sent them a bunch of images. One of the sets of images was loads of skyscrapers, I was like ‘this is what we’re making now. We’re making these massive games that are really functional and are kind of made to blueprints,” Murray told IGN.
Inspiration can be a funny thing as it can come from anywhere, such as doubt from the people around you, to something magnificent that truly impacts folks, to yes, photographs of skyscrapers. The source of inspiration is weird, but Hello Games seems to have that source in abundance.
The images Murray sent to his colleagues seemed to resonant with them, and it is a special thing when a group of people can relate or be inspired by like concepts and ideas. He described the sorts of images he sent the team and what the response of a certain individual was.
“I sent them all of these images of Swedish architecture, cool houses, a house that was just set on a lake. It was the kind of thing that if you saw you would stop your car and look at it. I said, ‘wouldn’t you like to make something like this, something that’s really personal that people could look at a screenshot of and really like and get excited about. One of the guys said ‘cool let’s do that’ but only if we go and make a skyscraper of our own,” Murray said.
No Man’s Sky is quickly approaching its June 21 release date on PS4 and PC, and hopefully the title will not endure anymore delays. The game is expected to launch on additional platforms like Xbox in the months following its launch.