As this new generation has progressed, the gaming industry has continued to look for and embrace new ways of storytelling. A great story has become more of a priority for players versus superficial game elements like world size and playthrough length.
The developers at Three One Zero are certainly onto something unique, emotional and dare I even say mind-blowing. ADR1FT is currently in development and is readying itself for a launch on the Oculus Rift and PC next month, and I recently had the chance to go hands and eyes on with it.
There are two ways to experience ADR1FT. One is through the traditional playing the game with a controller and seeing it on the TV screen in front of you, while the other is by playing with a controller and seeing it through the Oculus Rift. Both vessels for viewing are excellent ways to experience this unique game, and both are ones I think players will want to try.
I played through the first thirty minutes or so of ADR1FT and this game is absolutely beautiful. Even among the serious wreckage of a space station, it is clear how impressive the game’s world looks. A shattered space station never looked so spectacular.
When I played the game through the TV, I couldn’t help but notice how incredibly beautiful the world was. Visuals are hyper-realistic and slowly approaching an oxygen canister was an ocular feast. Resolution and frame rate were both exceptional.
The way ADR1FT hopes to tell its story is through the messages you read and the audio logs you hear. This is a game that’s about telling a story through the way and pace in which you experience it.
You know you are an astronaut that has been cast into a devastating situation, and this game is about piecing together what life was like before this tragic event took place. Reading about a person’s hopes or expectations immediately tugged at my heart particularly because of the unknown factor of what did or did not happen afterward.
It’s clear that ADR1FT has an emotional and personal story to tell, and I suspect the outcome will have different meanings for different people. It’ll be important for players to take their time through each section of the game because the last thing you’ll want to do is miss a recording or message that could’ve pieced together another part of the story for you.
Getting into the game’s experience on Oculus Rift, I found it to be an unusual but thrilling one. When I first put on the headset, it took me a few seconds to become oriented with my head’s movements and how it translated onto the screen in front of me.
After I had gotten used to the feel and movements, I was able to then play around with the controller and how it, my movements and the game’s environment all interacted as a one. It’s truly an incredible experience to look through the eyes of VR.
When I began playing ADR1FT on Oculus, it felt like someone had removed the seat from underneath me and I was gliding along in this environment. I did feel some funny sensations in my stomach, similar to ones I feel during turbulence or when riding a roller coaster, but they were feelings that helped make the experience more thrilling.
It’s amazing how the combination of a controller and the VR headset can create a priceless feeling of immersion. We hear that word tossed around the gaming industry about as much as we hear the word anticipated used, but for ADR1FT on Oculus, it is literal, in your face immersion.
It’ll be interesting to see how ADR1FT ultimately turns out, and I’m intrigued to grasp full context of its narrative. The story could be something special. ADR1FT continues to be toward the top of my radar, not just for Oculus, but for PS4 and Xbox One, and we’ll finally see it in the coming weeks.